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design designs designers: an interview with Cameron Tonkinwise (part 1)

design designs designers: an interview with Cameron Tonkinwise (part 1)

In this first half of my interview with Cameron Tonkinwise, we discuss design as a practice that necessarily takes place in an already-designed context, and what that practice has in common with worldbuilding.
Paul Graham Raven Apr 23, 2025
nowhere to go but further in: a hypothesis of fandom intensity

nowhere to go but further in: a hypothesis of fandom intensity

The differences in dynamic between the fandoms of primary- and secondary-world media can tell us a lot about the micropolitics of future imaginaries.
Paul Graham Raven Apr 2, 2025
the scenario doesn’t know it’s a scenario: an interview with Madeline Ashby

the scenario doesn’t know it’s a scenario: an interview with Madeline Ashby

Few folk are better equipped to understand the art of worldbuilding from both sides of the futures/fiction border than Madeline Ashby, who has a fully justified reputation for excellence in both aspects. Find out how she does it!
Paul Graham Raven Mar 19, 2025
worldbuilding from the shoulder: an interview with Bruce Sterling (part 2)

worldbuilding from the shoulder: an interview with Bruce Sterling (part 2)

It's finally here! The keenly anticipated second part of the Worldbuilding Agency interview with pioneering cyperpunk ideologue turned design critic and tech-art curator, the one and only Bruno Argento...
Paul Graham Raven Jan 22, 2025

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Worldbuilding.Agency is the research journal of Magrathea Futures AB, a private limited company registered in Sweden (org. 559442-9754)