week 22 / 2026: fathers and sons After the hourglass has been overturned, there is a period during which the sand must resettle itself before the flow of time can become regularised once again. We are living through just such a period.
week 21 / 2026: empire and multitude I’m pleased to announce a new publication: you can read a short story by yours truly in the just-released RISCS anthology! Meanwhile, feel free to hang around and discuss the shaky foundations of the USian technopoly, and the possible fates of the nation-state...
week 19 / 2026: centres and edges The openings of stories, and the titles we give them, have a huge effect on how they land with the audiences—but as always with stories, it’s an art rather than a science. Plus: in praise of living and working at the edges.
week 18 / 2026: truth and lore Games and prose fiction are very different media, but worldbuilding works basically the same across both of them—which is why you can learn a lot about fiction for futures from the better sort of game dev. Plus: why does music in science fiction sound like it does?
week 16 / 2026: language and longing It’s language all the way up and down, if you ask Alan Moore—which throws an interesting light on the rolling “post-literacy” debate, and on the tech elite’s increasingly open grasp for magic as something more (and less) than mere metaphor. Plus Bruce Sterling speculates on cybernetics...
week 15 / 2026: cynicism and credulity As the months pass, the surprise is no longer that hype and outright fiction are made to pass for truth, but rather that everyone seemingly already knows, and has made some sort of peace with it—whether resigned or enthusiastic. But how much longer can cynicism and credulity prevail?
modelling the prospective experience: an interview with Changeist Foresight pioneers Scott and Susan of Changeist open the woodshed door and share how they design and build immersive workshop experiences that activate the emotional function in participants, as well as the executive.