week 34 / 2025: the machine stops When life gives you lemons, make a lemonade-flavoured parable in place of the more considered content that you'd have written if you'd not lost the time to dealing with the lemons.
week 32 / 2025: conspiracy culture There's nothing like looking at the disposable popular culture of three decades previous for reminding you that there's nothing new under the sun, and that history moves in waves rather than an arc.
week 31 / 2025: churches of futurity What can we learn about futures from thinking about them as if they were faiths or fandoms? Quite a lot, if you ask me...
week 30 / 2025: in defence of magickal thinking Divination and foresight are a deal less different than some practitioners in either camp would have you believe—both address questions of strategy through the sensemaking process of storytelling. Perhaps you'd like a free trial by way of demonstration? Then roll up, roll up, and step this way...
week 29 / 2025: rifts in the schismatrix Here's another way to look at the difference between science fiction and fiction-for-futures: the former is art, the latter is artifice.
design designs designers: an interview with Cameron Tonkinwise (part 1) In this first half of my interview with Cameron Tonkinwise, we discuss design as a practice that necessarily takes place in an already-designed context, and what that practice has in common with worldbuilding.
nowhere to go but further in: a hypothesis of fandom intensity The differences in dynamic between the fandoms of primary- and secondary-world media can tell us a lot about the micropolitics of future imaginaries.