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gaming

week 21 / 2026: empire and multitude

week 21 / 2026: empire and multitude

I’m pleased to announce a new publication: you can read a short story by yours truly in the just-released RISCS anthology! Meanwhile, feel free to hang around and discuss the shaky foundations of the USian technopoly, and the possible fates of the nation-state...
Paul Graham Raven May 24, 2026
week 18 / 2026: truth and lore

week 18 / 2026: truth and lore

Games and prose fiction are very different media, but worldbuilding works basically the same across both of them—which is why you can learn a lot about fiction for futures from the better sort of game dev. Plus: why does music in science fiction sound like it does?
Paul Graham Raven May 3, 2026
chocolate-covered mushrooms: an interview with Joost Vervoort

chocolate-covered mushrooms: an interview with Joost Vervoort

Games are the leading edge of worldbuilding practice, where we find the most interesting applications—bringing challenging futures to life with a sense of agency. I spoke to Joost Vervoort about climate-activism sim All Will Rise, and the overlooked importance of gaming in contemporary culture.
Paul Graham Raven Mar 19, 2026

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Worldbuilding.Agency is the research journal of Magrathea Futures AB, a private limited company registered in Sweden (org. 559442-9754)