week 17 / 2025 Looping the loops and riding the curves—a white-knuckle WEEKNOTES that only just came in to land. This week, a wall is hit (albeit slowly), and "AI" is treated as normal.
design designs designers: an interview with Cameron Tonkinwise (part 1) In this first half of my interview with Cameron Tonkinwise, we discuss design as a practice that necessarily takes place in an already-designed context, and what that practice has in common with worldbuilding.
week 16 / 2025 Hunching over the desk, hanging out with the wise animals—WEEKNOTES rocks out with the cherubs for a change. This week, the social and the technical are inseparable, and ol' man Burroughs plays with scissors and celluloid.
week 15 / 2025 Paddling away from Calypso's island, claiming false identities in every encounter—the genre of WEEKNOTES is never merely a tale, but also its telling! This week, it all adds up in the end, and Emily Wilson sets sail on the wine-dark sea.
week 14 / 2025 Organic patterns emerge from deterministic rules, causal connections go unnoticed—WEEKNOTES start the simulation and sees what happens. This week, ecosystems get their freak on, and Solarists reach the edge of the rational.
nowhere to go but further in: a hypothesis of fandom intensity The differences in dynamic between the fandoms of primary- and secondary-world media can tell us a lot about the micropolitics of future imaginaries.
week 13 / 2025 Dusty with fragments of citation and punctuation, blinking in the sudden light—WEEKNOTES emerge briefly from the word-mines! This week, the nose goes the grindstone, and Toffler goes to China.