week 36 / 2025: at the intersection of three things I've been going on about this "narrative prototyping" thing for ages now, but how does it differ from science fiction and/or design fiction? Well, since you asked...
design designs designers: an interview with Cameron Tonkinwise (part 1) In this first half of my interview with Cameron Tonkinwise, we discuss design as a practice that necessarily takes place in an already-designed context, and what that practice has in common with worldbuilding.
worldbuilding from the shoulder: an interview with Bruce Sterling (part 2) It's finally here! The keenly anticipated second part of the Worldbuilding Agency interview with pioneering cyperpunk ideologue turned design critic and tech-art curator, the one and only Bruno Argento...
dimensions of experience: a (very) preliminary theory of futuring By considering futures as narratives, we open up the possibility of a comparative analysis of the many different modes (and media) of the practice of futuring. This unlocks in turn the further possibilities of collaboration, remix and critique, across and between those modes.
deliberate oxymorons: an interview with Bruce Sterling (part 1) In the first part of this two-part interview, OG cyberpunk Bruce Sterling discusses the pursuit of deliberate oxymorons as a creative strategy, worldbuilding in the context of history and futurity, Berlusconi on the moon, and much, much more.