week 43 / 2025: l'esprit de l'ascenseur Marketing 101 advises that you hone your elevator pitch. I'm increasingly convinced that simplifying problems this way just makes them worse in the long run.
week 42 / 2025: reinventing the wheel What’s the value of worldbuilding around the questions of a green transition, when participants could be spending their time developing products and services instead? I have answers!
week 41 / 2025: stuck in the middle with you In which I channel my inner Inigo Montoya in an attempt to explain why talking about "technology" robs us of the sense of our own agency...
week 40 / 2025: the same river twice This week, it seems I'm flagrantly mishandling Heraclitus to make a case for horizon-scanning...
week 39 / 2025: staying with various troubles Utopias and dystopias are equally open to interpretation, as are all narratives of futurity. That's why, for me, the name of the game is to portray the messiness of hopes and fears alongside each other...
week 38 / 2025: player of games I’m waxing philosophical this week, as I consider the potential utility of the “dark forest” theory of the internet to foresight. So please exercise your (potentially illusory) free will and click on through to follow along...
week 37 / 2025: a room of one’s own It’s been wall-to-wall logistics around here this week, as I’ve been moving in to a new studio/office space...
computer says yes: an interview with Georgina Voss (part 2) The second part of an interview with artist, author and educator Georgina Voss, in which we discuss the role of humour and anger in narrating big, difficult things, and the aesthetic challenges of representing an international engineering scandal in words and images.
world-fleshing: an interview with Georgina Voss (part 1) The first part of an interview with artist, author and educator Georgina Voss, in which worldbuilding is (sort of) distinguished from world-fleshing, and tips on artistic practice are gleaned from thought leader Hannibal Lecter.
against the ideas of the nineteen-hundreds: an interview with Karl Schroeder An interview with author, designer and foresight practitioner Karl Schroeder, on worldbuilding (of course), narrative as an analytical tool, leaving behind the ideas of the nineteen-hundreds, and much more.